Welcome to GalaxyTrail!

GalaxyTrail began in 2011 as a one-person dev team by Sabrina DiDuro, a.k.a. Strife, but starting with the development of our first commercial game Freedom Planet, we've expanded our ranks quite a bit.

We're now an international team of designers, coders, musicians and vocalists who make magical things happen when grouped together. We're known best for our action platform games, but we also offer publishing assistance with smaller developers, most notably with Friend & Fairy.

Our Games

“A breath of fresh air for indie platformers . . . every platformer fan should grab the demo.”

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There’s trouble around every turn, from insects to giant robots to sheer explosive destruction, but you’ll have a variety of special fighting abilities to blast your way through each stage.

  • As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
  • As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.
  • As Milla, you can attack from afar with force cubes, charge up attacks for a force blast and shield yourself from enemies while using your ears to flutter to hard to reach places and digging up dirt for secrets

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“The original Freedom Planet was modeled as a tribute to Sega Genesis platform games. We've learned what works and what doesn't, what's fun and what's frustrating, what we should expand on and what we can afford to lose. With all of this in mind, we feel that we are ready to bid farewell to nostalgia and create a sequel that will define Freedom Planet's identity as a franchise.”

~ Sabrina DiDuro

The Sequel to Freedom Planet 2 Coming Soon!

Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean.

Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?

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Introducing Grapple Force Rena, a cheerful and colorful action platform game! Join Rena, a young girl with mysterious magical armbands that give her the power to grapple anything with a magical grapple beam, as she stands in the face of the meanest of bad guys in order to become a real hero!

It was originally released as an experiment in serialized game development, but has since switched over to a more traditional development model. Grapple Force Rena is a video game by Tim Ashley Jenkins and is now available on Steam and Itch.io

The game is made with Scirra’s Construct 2 - basically everything is done by Ashley as a largely solo effort, with the exception of the audio; Sound effects were crafted by Jason Lord and the music is a collaboration of various 16-bit composers. Check out the standalone Bandcamp album for a full list of credits and consider supporting the music team!

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